Ten years of making games: lead programmer, console porter, then five years of AAA plugins at AccelByte.
I started in the game industry with five years of making games as a lead programmer and console porter. Then I spent five years as a software engineering manager at AccelByte, building plugins that empower the development of AAA titles like The Callisto Protocol, Splitgate and SUPERVIVE.
Now I lead from the product side, with deep programming knowledge and a player’s instinct for what makes a game work. I also make game mods, some for hire and some for fun. And I still play games every day, while I co-found an independent studio. More soon.